Posts Tagged ‘heroics’

Pandas, Dailies, and Pet Battles Oh My!

November 7, 2012 - 3:10 am No Comments

pandas, dailies, and pet battles

You didn’t think I’d miss the launch of the latest, greatest WoW expansion did’ya? Sure, I’ve been off playing games like The Secret World, Vanguard, and Guild Wars 2, but Warcraft is the olde standby, the warm bed we always return to when we seek comfort and familiarity. With the launch of the new expansion, Mists of Pandaria, I’ve jumped back in full steam.

The result is a very mixed feeling about the game and the future of its status in my stable of MMOGs. Pandas (bleh), dailies (bleh), and pet battles (yay) aside, the expansion offers an absolute ton of content, all mostly gated behind some sort of grind, alongside massive changes to character talents, advancement, and achievements. As with any changes as deep as an expansion brings, there are the good and the bad. Read through the cut for my favorite and least favorite new features.

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Random Musings

January 4, 2011 - 11:45 pm 2 Comments

Not much going on lately except brain-meltingly long heroic dungeon grinds. Imminent Destruction starts raiding tomorrow night and the last couple weeks we’ve been hitting the dungeon grind hardcore. Based on WoW-Heroes numbers, we’re looking good. We already did a “trial run” of sorts in Baradin Hold, the Tol Barad dungeon akin to Wintergrasp’s Vault of Archavon. The end result: we dropped Pit Lord Argaloth with literally 1.2 seconds left before enrage… even after dropping over 75k damage per second.

Since the launch of Cataclysm, much has changed aside from the obvious destruction of the world. Obviously the first thing we all came across was the difficulty of heroics. Crazy hard is a pretty good description of heroics. There’s several bosses that “pug eater” just fails to accurately describe. But like every difficulty in World of Warcraft, players always prevail. Hit the cut to read more about what Cataclysm is like nearly a month after launch. (more…)

When “Hard Fun” Becomes “Too Hard”

December 30, 2010 - 11:38 am 1 Comment

Let’s be honest, World of Warcraft holds the grand stigma of being just a touch more difficult than Hello Kitty World. Outside of raiding, this was fairly true. WoW is a very easy game. One can easily solo from level 1 to 85 in a matter of a week or two, depending on the time committed. Cataclysm has brought about a huge shift in that mentality. Cataclysm heroics have become healer nightmares that have many players asking themselves “when does this game start being fun again?”

The truth is, Cataclysm heroics are nothing like the Wrath heroics we have come to know and love. Part of this is because we simply need time to get to know Cata dungeons. Knowing what is coming at us and how to handle it is a huge part of making things “easy fun.” Part of the difficulty is in the lack of gearing. By the end of wrath, most of us were cruising around in a full set of epic gears; smashing through dungeons in raid-quality gear is like facing a terrorist militia in an Iron Man suit. Read after the cut to find out the biggest reason why Cataclysm heroics are so much more difficult than what we are used to. (more…)