Archive for the ‘World of Warcraft’ Category

Week One Wrap-up

January 11, 2011 - 12:28 pm No Comments

ODS First Kill

Our third night of raiding is over – that wraps up week one of raiding, the first week of raiding post-Cataclysm. We spent most of the second raid night this week (17 attempts, in fact) focused on the Omnitron Defense System. As I said in my previous post, we almost got it. Well, we walked in to the fight on night three and one-shot the thing! There was a bit of toon swapping before the fight, though, so I didn’t have a log. Not to worry, this won’t happen again! I have LoggerHead now – no more forgotten /combatlog commands!

With the whole night ahead of us (granted a bit of a late start) we moved on to Maloriak. Honestly, I think we were all high after one-shotting ODS (and more then a few raiders were drunk) so we really didn’t make a lot of progress. But it was fun all the same. One thing to note, Pyremaw, one of the trash mobs in the cauldron outside Maloriak’s room, is a pain in the ass. Do your guild a favor – stack, smash the aoe (use cooldowns), and aoe heal. It’s the easy way! Read on for my first review of Cataclysm raiding. (more…)

Return of the Raid

January 9, 2011 - 11:21 pm No Comments

Magmaw First KillAfter only two nights of raiding, Imminent Destruction dropped our first boss since the release of Cataclysm. Our first night was very rough. Not only do we have new skills and abilities to master in a raid environment, we have new bosses, new strategies, and new boss mechanics to learn. However, even though on our first night we only managed to drop Magmaw to 48%, we learned very quickly and by the end of the evening we were clicking very well. We knew what we were doing wrong and where we needed to improve. I only had one thing to say: damn it’s good to be raiding again.

Night two was a great success. We came in loaded with a new strategy against Magmaw. The first go was messy – we had to get a feel for this new strategy. The second and third tries were progressively better. On the fourth try, Magmaw was toast – and we got the Parasite Evening achievement to boot! I’m sure the healers will emphatically disagree, on that fourth go it really showed the fight is not all that hard. It’s all about timing and movement. And that, my friends, brings me to the key to Cataclysm raiding thus far. (more…)

PTR Patch 4.0.6

January 8, 2011 - 11:23 am No Comments

The public test realm has been patched with the first round of class balancing and bug fixes that will make up the first major patch since Cataclysm dropped. There have been lots of hotfixes, of course, that have graced us since December, but 4.0.6 marks the first class balancing patch since Wrath. Some classes are relatively unchanged while some are seeing some significant balancing.

Hunters are the only class that are seeing balancing done across all specs. Survival is (so far) getting a slight nerf. Marksman and Beast Masters are both getting significant buffs. This was to be expected as SV was a bit overpowered on single targets while both MM and BM were far behind SV in total DPS. Follow after the cut to see the hunter notes and analysis of what this means. (more…)

Random Musings

January 4, 2011 - 11:45 pm 2 Comments

Not much going on lately except brain-meltingly long heroic dungeon grinds. Imminent Destruction starts raiding tomorrow night and the last couple weeks we’ve been hitting the dungeon grind hardcore. Based on WoW-Heroes numbers, we’re looking good. We already did a “trial run” of sorts in Baradin Hold, the Tol Barad dungeon akin to Wintergrasp’s Vault of Archavon. The end result: we dropped Pit Lord Argaloth with literally 1.2 seconds left before enrage… even after dropping over 75k damage per second.

Since the launch of Cataclysm, much has changed aside from the obvious destruction of the world. Obviously the first thing we all came across was the difficulty of heroics. Crazy hard is a pretty good description of heroics. There’s several bosses that “pug eater” just fails to accurately describe. But like every difficulty in World of Warcraft, players always prevail. Hit the cut to read more about what Cataclysm is like nearly a month after launch. (more…)

When “Hard Fun” Becomes “Too Hard”

December 30, 2010 - 11:38 am 1 Comment

Let’s be honest, World of Warcraft holds the grand stigma of being just a touch more difficult than Hello Kitty World. Outside of raiding, this was fairly true. WoW is a very easy game. One can easily solo from level 1 to 85 in a matter of a week or two, depending on the time committed. Cataclysm has brought about a huge shift in that mentality. Cataclysm heroics have become healer nightmares that have many players asking themselves “when does this game start being fun again?”

The truth is, Cataclysm heroics are nothing like the Wrath heroics we have come to know and love. Part of this is because we simply need time to get to know Cata dungeons. Knowing what is coming at us and how to handle it is a huge part of making things “easy fun.” Part of the difficulty is in the lack of gearing. By the end of wrath, most of us were cruising around in a full set of epic gears; smashing through dungeons in raid-quality gear is like facing a terrorist militia in an Iron Man suit. Read after the cut to find out the biggest reason why Cataclysm heroics are so much more difficult than what we are used to. (more…)

Advanced Hunter Macros

December 27, 2010 - 7:44 pm No Comments

What does this one do?

Yesterday’s post got me to thinking – I’ve got well over 30 macros just for my hunter. I should probably share the good ones. After the jump I detail all my most used macros and the exact commands to replicate them.

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How not to pull like a dope

December 26, 2010 - 12:01 am 2 Comments

With the launch of 4.0.1, a new combat system was implemented that allowed us to queue up our next shot. This was both good and bad. On the good side, we are not as much at the mercy of our ping to use a good rotation. Our next shot will now fire off on the server at nearly the speed the client expects it to. This is great for those hunters on bad connections.

The bad side is that we now have to be very careful when the mob is about to die. While we have the option to have auto attack turn off when our target changes, nothing stops it from auto targeting the next closest mob in range when we press the next command. Click the jump to read about a macro solution to avoid breaking your own cc’ed mob.

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Once Bitten, Twice Awesome

December 24, 2010 - 10:46 am 3 Comments

Back when Blizz announced the goblin and worgen races, I wasn’t the least bit interested in them. As we got closer to the Cataclysm, however, I started seeing more videos of them and I started to get more interested in them. The animations and spell effects for changing between human and worgen are very cool and the bow animations are pure awesome. So I said to myself, “Self, you should race change!” I was set on changing my gnome warrior into a worgen.

When the time came, I was a little tight on extra cash. I mean, we’reĀ living on one income now and it is Christmas time, after all. So I had to wait. And the more I had to wait, the more I realized – there’s already too damn many worgen warriors. So what can I do?! Read on, dear reader!

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Taming Rare Pets

December 22, 2010 - 10:37 pm 1 Comment

When the rending of Azeroth occurred, the first thing I did was run to Felwood and tame myself the green cat, Winna’s Kitten. I hadn’t seen any hunter roaming around any of the popular digs for several weeks following but it didn’t take long for it to start becoming more common. My own guildies had to run out and copy-cat me (no pun intended)! Curses! So I decided to go tame the Oil-Covered wolf out in Borean Tundra. I still haven’t seen another hunter with my ExxonValdez model (btw, I still have buyer’s remorse – I wish I would have named it Shadow).

At this point, the taming bug has bitten me.

Taming rare pets is no new thing. The spirit beasts alone are a highly sought after and extremely draining tasks. Cataclysm has brought more spirit beasts and several new rare pets to tame. Two particularly interesting models are those of Samba and Terrorpene.

Samba (Ferocity, cat)

Terrorpene (Tenacity, turtle)

I grabbed Samba with very little resistance (I stole it right from out of the nose of a competing Horde hunter – huzzah!) and no camp time required. He was strolling along north of Thundermar right where Wowhead expected him to be. Terrorpene is a different evil.

I’ve already spent several hours sitting at Sulfuron Spire waiting for this turtle to spawn. So have about half a dozen other hunters. This one is going to be rough. I have to say the thought of having an incredible looking pet such as Terrorpene, especially one I can use without being in BM spec, is awesome – but I’m just not sure if I’m going to be able to sit on this one for long.

Cataclysm Dungeons and Quartermasters

December 21, 2010 - 11:34 am No Comments

I see it asked nearly every day in guild chat “Where is the [insert faction here] quartermaster?” or “Where is the entrance to [dungeon]?” So, instead of trying to describe it – especially to some admittedly bad navigators – I created a little visual guide. A Google maps of Cataclysm content, if you will.

Check out the guides section or click below to see it!

Cataclysm Dungeons and Quartermasters – a visual roadmap